League Nights
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FeaturedGame Design

Introducing ‘Prototype’ & ‘Pro-Social Matchmaking’

Prototype is a fresh approach to multiplayer, introducing ‘Pro-Social Matchmaking’ as an alternative to traditional Skill-Based Matchmaking; with an emphasis placed on features which celebrate the ability of recreational competition to bring us together.

Colin 'Skyllus' Fogle
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Game Design

Deep Dive: Dojo (Social Matchmaking)

A highly social practice environment built around communities of ~500-1000 active players and a Dojo server browser. Complete objectives to graduate to your next belt.

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Game Design

Deep Dive: Arena (Ranked)

A series of live tournaments which players can enter into with our ranked currency ‘Coins’. Gain entry into exclusive higher stakes events and compete on the leaderboards for end-of-season rewards.

Colin 'Skyllus' Fogle
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Game Design

Deep Dive: Leagues (Team Play)

A highly engaging team-based mode, built around ‘League Night’; a weekly community event which places teams into one-night-only recreational leagues.

Colin 'Skyllus' Fogle
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Game Design

Matchmaking 3.0 – Building Communities

Note: This was written in September 2021, and serves as a bit of a precursor to the…

Colin 'Skyllus' Fogle
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